Lunes, Agosto 4, 2014

Electronic Gadgets Chapter 1-3 (Final)

 Negative Effects of Electronic Gadgets



A Research Paper Presented to
                                      
The Faculty of the English Resource Center

School of Engineering
                                                        
Asia Pacific College



                                                         
MagallaƱes, Makati




In Partial Fulfillment
of the Requirements for the Course
ERESWRIT - Research Writing




Cada, Ronald James R.
August 2014




Chapter 1

INTRODUCTION


A. Background of the Study



Electronic gadgets enable people to turn hard tasks into basic one. These gadgets helps people to communicate to their love ones by just a couples of press to it. It also helps us to save ink and papers which is from the trees that being cut down every single day. You can just take a photo and zoom it in for your resources instead of writing and using a lot of pages of your notebook.

According to the article entitled "Four advantages and disadvantages of technologies and gadgets" by Rodney Gordon found on Go Articles.  You can get quick access to information with the help of computer and internet, the two of the most popular technology and gadgets in the present times. 


Rodney Gordon quoted "There are so many gadgets that help to speed up work. Right from household chores to office work, there are gadgets with the help of which you can increase your work efficiency. It helps you to do quite a number of things in relatively less time"


(http://goarticles.com/article/Four-Advantages-and-disadvantages-of-technologies-and-gadgets/2384280/)


Electronic Gadgets is also a source of enjoyment especially on teenagers. It develops their mental skills on how they will going to overcome some of the challenges in the specific game that they are playing. It also helps them to be wise thinkers as they find different ways on how to finish easily hard tasks and challenges and convert those into enjoyable one.


According to the article entitled "Gadget Lovers" by Gordon C. Bruner found on Scale research. There were several interesting insights about gadget lovers motivations and behaviors that emerged from the focus group discussions. It was very evident that these are 

consumers who enjoy playing with gadgets and like to surround themselves with these 
things. They like to figure out how the technology works and hence become very 
knowledgeable about their devices.

Gordon C. Bruner quoted "Its very often that these consumers not only figure 

out how the gadget works but they also spend considerable time and effort to figure out 
what else the gadget can do, i.e., capabilities the manufacturer may not have advertised"

(http://scaleresearch.siu.edu/reports/tr0602.pdf)


Electronic gadgets these days is very affordable. Even poor family have atleast one. Another thing good in this stuffs is it is very convenient to bring anywhere you go. Gadgets these days made as pocket size such as Ipods, Cellphones, Cameras etc.


According to this article entitled "Origami gadgets" by Narenda Modi found on Economic Times. The boffins at Sony's Tokyo labs are working on a clever way to get bulky electronic devices into small sizes. Their plan is to create handheld computers, phones and portable games consoles that fold up for carrying and then become rigid for use. The body of theses screen folding gadgets would be made from a flexible polymer containing conductive rubber bracing struts filled with a gel of  aluminosilicate particles suspended in silicone oil.


Narenda Modi quoted "When a current is passed through the struts, the particles clump together and harden the gel, making the gadget solid enough to use"


(http://articles.economictimes.indiatimes.com/2006-06-08/news/27465541_1_gadgets-gel-struts)


Parents buy electronic gadgets to make their children behave and to stay in one place for them to not be disturb while working. Parents consider those playing time or moments as a bonding for them because he/she is the reason why the children enjoys. 


According to this article entitled "What is the Effect of Electronic Gadgets on Youth?" by Bruce Ritter found on eHow. According to the National Institute on Media and the Family, video games helps children practice following directions and problem solving, refine motor and spatial skills. And listening to music from MP3 players can help youth when performing boring and repetitive tasks. 


Bruce Ritter quoted "Children who sent text messages were faster on some tests, but also less accurate"


(http://www.ehow.com/facts_5996869_effect-electronic-gadgets-youth_.html)


Yes those Electronic Gadgets benefits us and made our everyday lives easier and comfortable, but do we know or are we aware about its Negative Effects?


Therefore, having background knowledge about Gadgets we can conclude that these Electronic Gadgets give us a lot of beneficial effects but also can be harmful if misuse or abuse. And if we do abuse these gadgets it can lead to several illness that was mention in the previous topics.


The purpose of this study is to educate or basically to inform every Electronic Gadget user about its negative effects and how they can avoid it.


B. Statement of the Problem


This study aims to provide an answer to this question:


1. What are the Negative Effects of using Electronic Gadgets to its users?



C. Significance of the Study


Teenagers. This particular group of people is considered as the main and most dominant users of this Electronic Gadgets. It is just one of the effect of being modern and living in this technology base era. This paper will help them realize the dark side of too much using of those Electronic Gadgets and to educate and inform them how to keep it useful as they use it in their everyday lives.



Gadgets User.  This paper will help them to understand that those Electronic Gadgets is made for convenience of human work and not to give or cause harm.



Manufacturers. This paper will help and inform them how they can improve gadget making. Knowing these Negative Effects of gadgets will surely make them realize and somehow research how they can lessen its occurrence. 


D. Scope and Delimitation


This paper will only focus on the Negative Effects of Gadgets. 


This study will only be discussing the Negative Effects of Gadgets and will not be tackling any further about its Positive Effects. Through this they can avoid by being informed about the harmful effects of too much or improper usage of their Electronic Gadgets.


E. Materials and Methods


In this research, the researcher gathered data in order to explain the Negative Effects of Gadgets. This explanation will going to help by educating or basically informing consumers of Electronics Gadgets its side effects.


The materials use by the researcher to gather the information are online articles, journals, and related studies appropriate to the research topic. The researcher gathered data's to provide information regarding the Negative Effects of Electronic Gadgets.


F. Definition of Terms


Effects - Its a result of a sudden activity; its either and positive or negative.


Electronic Gadgets - The product of our modern Technology. Its purpose is to make our lives more convenient and productive.


Modern Lifestyle - The way of living is improved and more complex with the help of 

technology.


Chapter 2
Discussion

What are the Negative Effects of using Electronic Gadgets to its users?


Definition of Electronic Gadgets

These are things that helps us to make our daily tasks easier and more convenient. But sometimes if overuse or abuse these things will going to inflict negative effects to the user.

A more comprehensive definition of Electronic Gadgets which is according to the Webs for 549, "An electronic gadget is a technological object that has a particular function. Gadgets are considered to be more cleverly designed than normal technology at the time of their invention. Gadgets are also known as gizmos" (http://www.websfor549.com/glossary.html).


Later on this paper facts about the Negative Effects of Electronic Gadgets will be presented by the researcher to change people's common way of using it.



I. The Negative Effects of Electronic Gadgets to its users


People everywhere use gadgets extensively. Therefore that resulted to several illnesses that is experienced especially these days that almost everyone have Electronic Gadgets.

According to this article entitled "Nielson Fact Sheet Reveals Surprising Statistics About American Gadget Use" by Jaymi Heimbuch found on Tree hugger. There are 223 million cell phone users over the age of 13, and 25% of the mobile devices sold during Q3 of 2009 were smart phones. That is estimated to go up to between 40-50% during 2010.

There are nearly 115 million households in the US with at least one TV, and the average American watches that TV about 31.5 hours each week. Of these households, about 30% of them actually have four or more televisions.

There are about 195 million active internet users, and the time spent on social networking sites has increased 277% since last year. Nearly 60% of adults in the US have two or more computers. 73% of households have a gaming device, with XBox, Playstation 2 and Nintendo Wii respectively making up the top three gaming consoles owned.

(http://www.treehugger.com/clean-technology/ces-2010-nielson-fact-sheet-reveals-surprising-statistics-about-american-gadget-use.html)

II. A number of Physical and Psychological Injuries


The extensive use of gadgets can lead to several illnesses or injuries that is divided into two major categories and that's Physical and Psychological Injuries.

A. Physical Injuries cause by Gadget use


1. Back Pain


Back pain is very common illness for everyone, even children suffers from this illness. It is because of lack of exercise, posture problems, over fatigue and many more.


According to this article entitled "iPain: How Britons' obsession with gadgets could be causing long-term health problems" by Claire Baites found on Mail Online. Our gadgets especially smartphones, laptops,and E-reader may be essential additions to modern life but they are causing harm on our bodies. A survey by the British Chiropractic Association found that one in four of us complain of a sore neck, back or shoulder due to using or carrying gadgets.


Laptops appear to be the major reason with 27 percent of those suffering back and neck pain admitting to using a laptop for between two to four hours a day. Mr Hutchful a British Chiropractor says that our muscles  are designed to flex and retract and if you stay in a fixed posture for too long like peering over a phone you are putting those muscles in stress.


Claire Baites said "More than 2,000 adults also revealed that 44 per cent of those who use a smartphone spend up to two hours on non-call related tasks such as texting, surfing, using apps and social networking" (http://www.dailymail.co.uk/health/article-2050035/Bad-One-gadget-gripped-Britons-suffer-postural-pain.html).


2. Obesity


Children's that overuse their gadgets might become obese. Lack of exercise, stress and unhealthy lifestyle are some of the causes of obesity.


According to this article entitled "The Connection Between Technology And Childhood Obesity" by Cazza Burke found on Ezine Articles. Before parents derived much pleasure from seeing their kids cavorting in the outdoors beneath the sun or climbing trees and remaining somewhat more active than the kids of today who have found a virtual world in which to remain engrossed. 

Thus, technology and childhood obesity are closely related because we have now become accustomed to having our eyes glued to the computer screen or television screen and are otherwise taken up with different forms of electronic entertainment.

It is easily to understand the reason why technology and childhood obesity are going hand in hand. No doubt that staying glued to the television will mean a lack of exercise, focusing on excessive eating followed by an unhealthy lifestyle and thus contributing to furthering the incidence of obesity in our children. 

Cazza Burke said "Television and the computer are prime examples of how technology and childhood obesity are making kids do things that are bad for them and if you want your kid to not become obese, you should discourage him from watching too much television, which is a major reason why children become obese, and to also address obesity as a health problem which needs to be addressed and not to consider obesity as merely being a problem with how the child looks" (http://ezinearticles.com/?The-Connection-Between-Technology-And-Childhood-Obesity&id=862743).


3. Poor Eyesight

Living in this generation we can't deny the fact that almost all of us are already connected to this stress relieving gadgets. We are using our gadgets from time to time without thinking about its negative effects and one of those is having poor eyesight.


According to this article entitled "Gadget overuse weakens sight" by Kaniza Garrari found on Deccan Chronicle.  Overuse of our gadgets especially mobile phones and laptops is said to cause strain and dryness in the eyes. Poor lighting, the height of the computer table, posture, and even the time of day when computer and mobile use is most frequent, all play a part in some of the health problems that are surfacing. Playing computer games before going to bed, for instance, can disrupt sleep patterns and result in disturbed sleep. Staring fixedly at a screen for long hours can cause drying of the eyes.


According to Dr. Manoj Mathur an ophthalmologist "Any person or child working on the computer, laptop or mobile phone for more than 20 minutes at a stretch will have an itching or irritating sensation in the eye. This is because the lubricants in the eyes are constantly glistening due to the bright screen. The eye stares constantly without blinking. The normal rate of blinking is 12 to 15 times per minute. When gadgets are used, this reduces to four blinks per minute. This dries the lubricants, causing dryness, redness and irritation. Constant irritation causes one to rub ones eyes, which causes strain. If this is complemented by other factors, then there is scope for refractive error.

Also according to his research the incidence of poor vision in the Indian population is between two and seven per cent. Around 22 per cent of computer users in the country suffer from computer vision syndrome".


Kaniza Garrari said "Children are brought to eye centers only when they complain of not being able to see the blackboard in school. But the problem could have started much before that. Regular screenings in schools will will go a long way in saving vision”  (http://archives.deccanchronicle.com/130505/news-businesstech/article/gadget-overuse-weakens-sight).

4. Texters Neck Syndrome


As a college student we uses our Cellphones from time to time and we sent over 100 messages a day. I know it helps us in communicating with others especially with our love ones but are we informed about its negative effects?

According to this article entitled "Neck Pain From Texting" by LMatthews found on The Tech Neck Institute. Neck pain from texting in combination with another piece of research from earlier this year this might just lead to changes in our texting behaviour, and in the manufacture of mobile phones. Gustafsson found differences in thumb postures and physical loads during texting between men and women, and between those with musculoskeletal disorders and those without. Shoulder, neck, and arm muscle movements, and the motion of the thumbs, were measured and the researchers found significant differences in muscle load and thumb position when the texter was sitting rather than standing. In addition, women had higher muscle activity than men in the extensor digitorum and the abductor pollicis longus when texting, with greater thumb speed, greater thumb abduction, and fewer pauses between thumb movements.

Lmatthews said “With millions of texts sent every day, and every new generation arguably more reliant on their gadgets and gizmos than the next, texting could be a looming public health crisis
 (http://www.text-neck.com/articles-and-blogs/neck-pain-from-texting.html).



B. Psychological Injuries cause by gadget use


1. Depression


We experience stress but stress is different in depression. Depression is a state of low mood and aversion to activity that can affect a person's thoughts, behavior, feelings and sense of well-being. These people can feel sad, anxious, empty, hopeless, worried, helpless, worthless, guilty, irritable, hurt, or restless.


According to this article entitled "Media multi-tasking linked to depression" by Anna Salleh found on ABC. People who media multi-task are more like to report feeling depressed or anxious. Psychologist Dr Mark Becker, of Michigan State University, and colleagues, report their findings in a recent issue of Cyberpsychology, Behavior and Social Networking. From video games and SMS to soical networking sites like Facebook and Twitter, the past decade has seen a dramatic increase in the use of internet especially by young people.


They report that according to US statistics, overall media use among youth has increased by 20 percent during the past decade. Previous research has also linked multi-tasking with attention problems, which in turn has been linked to depression, so Becker and colleagues thought it would be a good idea to investigate this link a bit more closely.

But they also had to allow for the fact that people with certain personalities are more likely to be depressed. 

Anna Salleh said "This dramatic shift in how people engage with media may be important to understanding the relationship between media use and mental health(http://www.abc.net.au/science/articles/2013/02/28/3699578.htm).


2. Phantom Vibration Syndrome

Do you feel sometimes that your phone is vibrating but there's no one calling? That is one of the symptoms of Phantom Vibration Syndrome. This is same thing as Hangover, when we drink alcohol too much. Just like in gadgets when we use our gadgets for a long period of time our body interacts with the feelings and others elements while we are using our gadgets.


According to this article entitled "Phantom Phone Vibrations: So Common They've Changed Our Brains?" by Elise Hu found on NPR. In this article it was said that Phantom Vibration has been around only since the mobile age. And five years ago, when its wider existence became recognized, news organizations, including ours, covered the syndrome as a sign of the digital encroachment in our lives.


Other people may not confuse cows for their phones, but research shows phantom vibration syndrome, like hypovibochondria or ring-xiety are a near-universal experience for people with smartphones. Nearly 90 percent of college undergrads in a 2012 study said they felt phantom vibrations. The number was just high for a survey of a hospital workers, who reported feeling the same illness on either a weekly or monthly basis.


We're seeing a lot of what looks like compulsive behavior, obsessive behavior. People who are constantly picking up their phone look like they have an obsession. They don't look much different from someone who's constantly washing their hands. It is not an obsession but it could turn into one. 


Elise Hu said "If you'd ask me 10 years ago, or maybe even five years ago if I felt an itch beneath where my pocket of my jeans were, and asked me what I would do, I'd reach down and scratch it because it was probably a little itch caused by the neurons firing(http://www.npr.org/blogs/alltechconsidered/2013/09/30/226820044/phantom-phone-vibrations-so-common-they-ve-changed-our-brains).


We all know that these gadgets especially our mobile phones is already natural for us humans this days because it really helps us to make our tasks easier just like sending messages. But we also know that too much usage of this gadgets can be harmful and give us some illness just like Phantom Vibration Syndrome. The first thing that we can do to prevent or avoid this illness is self discipline by learning our limitations. We must lessen the time that we are spending in our gadgets especially to our mobile phones. That's the first step to avoid or lets just say lessen the chance that we can acquire those illness. We can play sports outside or bond with our friends as a break in using our gadgets. That will really help and at the same time develop mutual relationships with others.





CHAPTER 3
SUMMARY, CONCLUSIONS AND RECOMMENDATIONS


SUMMARY:


This paper aims to provide information regarding the Negative Effects of Electronic Gadgets. The research design used in this study is the descriptive method wherein data from documents, articles, and other research papers found in the internet were used to answer the research question posed. These are the findings resulted from the research:

1. Electronic Gadgets plays a vital role in our society especially to the children. If used in the right way it will inflict good thing but if abuse it will cause several illnesses.

2. It enable people to turn hard tasks into basic one. These gadgets helps people to communicate to their love ones by just a couples of press to it.

3. These days  Electronic gadgets is very affordable. Even poor family have at least one. Another thing good in this stuffs is it is very convenient to bring anywhere you go. Gadgets these days made as pocket size such as Ipods, Cellphones, Cameras etc.

4. There are a lot of Negative Effects that can be caused by Electronic Gadgets.


CONCLUSION:

Based on the findings of this study, the following conclusions are drawn:

1. People become Electronic Gadget dependent and they tend to abuse its uses.

2. Teenagers are the most dominant user of these Electronic Gadgets because it causes them enjoyment but they also tend to abuse it and become addicted that will surely cause them several illnesses.

3. Several illnesses that was discussed will only appear or occur if the user abuse its uses. But if the user know how to use it properly those negative effects will be avoided. 


RECOMMENDATION:

After drawing the conclusions of the study, the researcher hereby make the following suggestions/recommendations which may help Electronic Gadget users to avoid its negative effects.

1. Discipline yourself and try to minimize the usage of your Electronic Gadget or at least have a break if you can't stop because you are doing important things.

2. For teenagers their parents must monitor their usage for them to be guided and learn how to use their gadgets properly.

3. Self-Discipline is the key to a good life and a good health. If we learn to discipline ourselves we can live without ease. Instead of wasting our time by only playing games we can join some recreational activities that will surely develop our physical and mental skills.


REFERENCES:

A. Electronic Media

Rodney Gordon (2011). Four advantages and disadvantages of technologies and gadgets, Retrieved September 3, 2014 from (http://goarticles.com/article/Four-Advantages-and-disadvantages-of-technologies-and-gadgets/2384280/)


Gordon C. Bruner (2008). Gadget Lovers, Retrieved Septermber 3, 2014 from
(http://scaleresearch.siu.edu/reports/tr0602.pdf)

Narenda Modi (2006). Origami gadgets, Retrieved September 3, 2014 from
(http://articles.economictimes.indiatimes.com/2006-06-08/news/27465541_1_gadgets-gel-struts)

Bruce Ritter (2013). What is the Effect of Electronic Gadgets on Youth? Retrieved September 3, 2014 from (http://www.ehow.com/facts_5996869_effect-electronic-gadgets-youth_.html)

Lunes, Hulyo 14, 2014

Blogpost 10: Depression


We experience stress but stress is different in depression. Depression is a state of low mood and aversion to activity that can affect a person's thoughts, behavior, feelings and sense of well-being. These people can feel sad, anxious, empty, hopeless, worried, helpless, worthless, guilty, irritable, hurt, or restless.






I have read an article entitled "Unplug! Too Much Light at Night May Lead to Depression" written by Dr. Mercola found on Mercola. 


In this article it was said that exposure to artificial light at night has surged in prevalence during the past 50 years, coinciding with rising rates of depression. It could be due to the production of the hormone melatonin, which is interrupted when you’re exposed to light at night.


In a study published by researchers at the Oregon Health and Science University, it was found that melatonin relieved. The study found insomniacs have a circadian misalignment in which they are out of phase with natural sleeping times.



This misalignment can be corrected either by exposure to bright lights (during daylight hours), or by taking a melatonin supplement at a certain time of day. While your body will begin to produce melatonin only after it’s dark outside, the level of melatonin produced is related to the amount of exposure you have had to bright sunshine the previous day; the less bright light exposure the lower your melatonin levels.

Yet another study about melatonin and circadian phase misalignment found a correlation between circadian misalignment and severity of depression symptoms.



Studies have also linked low melatonin levels to depression in a variety of populations, including multiple sclerosis patients and post-menopausal women. Clearly, anything that negatively effects melatonin production is likely to have a detrimental effect on your mood. Melatonin’s immediate precursor is the neurotransmitter serotonin, which is a major player in uplifting your mood.

Dr. Mercola quoted "Chronic exposure to dim light at night can cause signs of depression after just a few weeks"


Still discipline is the main key in avoiding this kind of illness. We must learn our limitations and not exceed to it.




I have read an article entitled "Media multi-tasking linked to depression" written by Anna Salleh found on ABC Science.


In this article it was said that  people who media multi-task are more like to report feeling depressed or anxious.


Psychologist Dr Mark Becker, of Michigan State University, and colleagues, report their findings in a recent issue of Cyberpsychology, Behavior and Social Networking.

"This is the first report of an association between increased media multi-tasking and self-reported symptoms of depression and anxiety,"


From video games and SMS to soical networking sites like Facebook and Twitter, the past decade has seen a dramatic increase in the use of internet especially by young people.

They report that according to US statistics, overall media use among youth has increased by 20 percent during the past decade.

Previous research has also linked multi-tasking with attention problems, which in turn has been linked to depression, so Becker and colleagues thought it would be a good idea to investigate this link a bit more closely.


But they also had to allow for the fact that people with certain personalities are more likely to be depressed.

Anna Salleh quoted "This dramatic shift in how people engage with media may be important to understanding the relationship between media use and mental health"

Electronic gadgets especially internet greatly influences our daily lives especially young people. They should be guided by their parents to be able for them to avoid this kind of mental illness.

Self discipline is still the main key in order for us to avoid this kind of mental illness. And for the young people they must be guided by their parents or at least by their guardians by not letting them abuse the usage of their gadgets. Parents and guardians must not spoiled their children's in order for them to live healthy and be a good  member of this society.

Sabado, Hulyo 12, 2014

Blogpost 9: Obesity



Children's that overuse their gadgets might become obese. Lack of exercise, stress and unhealthy lifestyle are some of the causes of obesity.


I have read an article entitled "Is gadget addiction making us obese?" written by  Dr. Rho found on Health relationships.






In this article it was said that in our home or at work, its gadgets that have hooked us for long hours and addiction to this will get worst in the near future.
Children spend more time indoors than outdoors.games and activity on gadgets that is popular with children of this gadget generation which is why a number of children are turning obese. A large number of teenagers too are becoming obese snacking on junk food while engaged with different gadget. 

Large number of obesity cases in the past two decades has been linked to gadget addiction. Lack of physical activity is responsible for children, young teens and adults becoming obese. Parents need to monitor the amount of time children spend with gadgets. For children time schedules should be allocated when it comes to using gadgets. Parents should encourage children to play outdoor sports.


Psychiatrists and psychologists are of the opinion smartphone addiction is not going to be easy to tackle in the future. Parents should not encourage little children to play with smartphones. 


Dr. Rho quoted "Do not succumb to your children’s demands; remember the line of control belongs to parents"


The parents is responsible for their children's health. They should not let their children's to be spoiled and become obese.



I have read an article entitled "The Connection Between Technology And Childhood Obesity" written by Cazza Burke found on Ezine articles.

In this article it was said that before parents derived much pleasure from seeing their kids cavorting in the outdoors beneath the sun or climbing trees and remaining somewhat more active than the kids of today who have found a virtual world in which to remain engrossed. 

Thus, technology and childhood obesity are closely related because we have now become accustomed to having our eyes glued to the computer screen or television screen and are otherwise taken up with different forms of electronic entertainment.



It is thus imperative to understand the reason why technology and childhood obesity are going hand in hand, and when one considers the fact that child obesity has gone up by more than three times in the recent past, the problem has actually now reached epidemic proportions and it seems that now we are breeding obesity in our homes as we are letting our children spend all of their time in front of the television or other electronic devices. 
No doubt, there are a number of other factors too that contribute to obesity, but television is a prime example of how technology and childhood obesity combine to the detriment of our health. Staying glued to the television will mean a lack of exercise, focusing on excessive eating followed by an unhealthy lifestyle and thus contributing to furthering the incidence of obesity in our children.

Cazza Burke quoted "Television and the computer are prime examples of how technology and childhood obesity are making kids do things that are bad for them and if you want your kid to not become obese, you should discourage him from watching too much television, which is a major reason why children become obese, and to also address obesity as a health problem which needs to be addressed and not to consider obesity as merely being a problem with how the child looks"


Parents should discipline their children's especially at the very young age. They are the one that is responsible for the health of their children's.

Discipline is the key to a good life and a good health. If we learn to discipline ourselves we can live without ease. I understand the fact that our parents is too busy in their business and jobs but as a student we should learn our limitations to be able to get rid of this kind of illness.

Martes, Hulyo 8, 2014

Blogpost 8: Poor Eyesight


Living in this generation we can't deny the fact that almost all of us are already connected to this stress relieving gadgets. We are using our gadgets from time to time without thinking about its negative effects and one of those is having poor eyesight.


I have read an article entitled "Keep Your Computer From Destroying Your Eyesight" written by Roberto Baldwin found on Wired.


In this article it was said that staring at the computer all day is not good on our eyes. All those brightly colored pixels clashing with the lightning around us is a recipe for eye fatigue and strain.





According to that article this things should be observe to be able to prevent having eye problems.


Monitor Position

Your screen should be 20-30 inches away from you and your eyes should be level with the very top of your monitor. If you don’t have ability to adjust your screen’s height, a stack of hardcover books should do the trick. Or simply raise or lower your chair’s position. 

Text Size and Color

A good rule of thumb: Text should be three times the smallest size you can read from a normal viewing position — which, again, should be 20-30 inches from your monitor. When it comes to color combinations, your eyes prefer black text on a white background or other dark-on-light combinations. Avoid low contrast text/background color schemes.

Display Brightness and Glare


You want your monitor’s brightness to match your surrounding work space brightness. To achieve this, look at the white background of this page. If it looks like a light source in the room, it’s too bright. If it seems dull and gray, it’s probably too dark. If you work in a shiny reflective office, applying a glare reduction filter to your screen can also provide relief.

Roberto Baldwin quoted "Staring at the computer all day is horrible on your eyes"


Staring at our computers is a great hazard to our eyes it emits radiation not just that but also others that causes eye problems.


I have read an article entitled "Gadget overuse weakens sight" written by Kaniza Garrari found on Deccan Chronicle.

In this article it was said that overuse of our gadgets especially mobile phones and laptops is said to cause strain and dryness in the eyes. Poor lighting, the height of the computer table, posture, and even the time of day when computer and mobile use is most frequent, all play a part in some of the health problems that are surfacing. Playing computer games before going to bed, for instance, can disrupt sleep patterns and result in disturbed sleep. Staring fixedly at a screen for long hours can cause drying of the eyes.



According to Dr. Manoj Mathur an ophthalmologist " “Any person or child working on the computer, laptop or mobile phone for more than 20 minutes at a stretch will have an itching or irritating sensation in the eye." This is because the lubricants in the eyes are constantly glistening due to the bright screen. The eye stares constantly without blinking. The normal rate of blinking is 12 to 15 times per minute. When gadgets are used, this reduces to four blinks per minute. This dries the lubricants, causing dryness, redness and irritation. Constant irritation causes one to rub ones eyes, which causes strain. If this is complemented by other factors, then there is scope for refractive error.
Also according to his research the incidence of poor vision in the Indian population is between two and seven per cent. Around 22 per cent of computer users in the country suffer from computer vision syndrome.

Kaniza Garrari quoted "Children are brought to eye centers only when they complain of not being able to see the blackboard in school. But the problem could have started much before that. Regular screenings in schools will will go a long way in saving vision,”

The parents is the one that is responsible about their children's health especially their eye health.

Instead of letting the children play their gadgets all the time the parents should bond with their children's and they should play or join recreational activities that will going to develop their relationship as a family. That will make the children a wise user of electronic gadgets and a good example to his/her playmates.

Sabado, Hulyo 5, 2014

Blogpost 7: Loss of Sleep

Many of us says that "I will play with my gadget to feel sleepy" but did you know that gadgets hinders our time of sleep? Its not just we enjoy playing but it is because it really affects by suppressing our bodies sleep chemicals.

I have read an article entitled "Trouble sleeping? Maybe it's your iPad" written by John D. Sutter found on CNN International.

In this article it was said that J.D Moyer conduct a little experiment and come up in a conclusion that strong light whether it's beaming down form the sun or up from the screens of personal electronics and can reset a persons internal sleep clock.


He mention that using our gadgets before bedtime could also be sufficient to affect your circadian rhythm. This is the clock in your brain that determines when you sleep and when you wake up. 

He also said that Thomas Edison created these problems when he invented the light bulb. But they've been revived by the popularity of Apple's new slate computer, the iPad, which many consumers say is good for reading at night in bed, when the brain thinks the environment should be dark.

Unlike paper books or e-book readers like the Amazon Kindle, which does not emit its own light, the iPad's screen shines light directly into the reader's eyes from a relatively close distance. That makes the iPad and laptops more likely to disrupt sleep patterns than,  a television sitting across the bedroom or a lamp that illuminates a paper book, both of which shoot far less light straight into the eye.

John D. Sutter quoted "I wish people would just take a boring book -- an old-fashioned book -- and read by a lamp"

Instead of playing with our gadgets before sleeping we can just read books and learn something unlike playing gadgets that hinders our sleeping clock.


I have read an article entitled "Using mobile phones and tablets before bed could be affecting your sleep, warn scientists" written by Mark Prigg found on Mail Online.

In this article it was said that using an electronic gadget for just two hours before bed can cause sleep problems.  Researchers said that suppression of Melatonin is the main reason why we will have a hard time sleeping when we use gadgets before sleeping.

Melatonin is a hormone produced by a pineal gland at night and under conditions of darkness. Suppression of Melatonin by light at night resulting in circadian disruption and has been implicated in sleep disturbances, increased risk for diabetes and obesity. As well as increased risk for more serious disease, such as breast cancer if it occurs for many consecutive years, such as in night shift workers.

Mark Prigg quoted "In the future, manufacturers might be able to use data and predictive models to design tablets for tailored daytime light exposures that minimize symptoms of seasonal effective disorder, and sleep disorders"

For now  we still don't have that kind of screen protectors that protects us from Melatonin suppression so we must discipline ourselves by not using our gadgets before bedtime.

I learn after making this article that we should not play our gadgets two hours before sleeping because it suppresses our Melatonin that leads us having hard time in sleeping.
Now we can answer the question does lack of sleep can cause weight loss? No just like what that research tells us it causes obesity, diabetes and other serious diseases.

Biyernes, Hulyo 4, 2014

Blogpost 6: Phantom Vibration Syndrome


Do you feel sometimes that your phone is vibrating but there's no one calling? That is one of the symptoms of Phantom Vibration Syndrome. This is same thing as Hangover, when we drink alcohol too much. Just like in gadgets when we use our gadgets for a long period of time our body interacts with the feelings and others elements while we are using our gadgets.


I have read an article entitled "Rewired: The Psychology of Technology" written by Larry Rosen, Ph.D. found on Psychology Today.


In this article it was said that if you keep your phone in your pocket you sometimes feel a vibration in the skin adjacent to your pocket and pull out your mobile phone, assuming it is a text or some sort of notification, only to discover that it was a phantom vibration. Or, if you keep your phone in a purse or satchel you imagine that you heard it vibrating, or even ringing, only to discover that it was a false alarm.



According to Dr. Michelle Drouin, a professor at Indiana University-Purdue University in Fort Wayne, Indiana, 89% of the undergraduates in her study had experienced these phantom vibrations about every two weeks on the average although only one in 11 classified them as “bothersome.” Those who reacted more emotionally to text messages and were more dependent on text messaging were more bothered by them. 

The table below shows how often members of four generations of Americans check in with various technologies every 15 minutes or less. As you can see, the two out of three members of the two youngest generations are constantly checking in with their text messages and one in three are checking their cell phone calls and social media equally often. These estimates may even be a bit low according to a recent Nokia study that found that the average mobile phone user checks their phone every 6.5 minutes during the day or 150 times during their waking hours.




Larry Rosen quoted "Our body is always in waiting to anticipate any kind of technological interaction, which usually comes from a smartphone. With that anticipatory anxiety, if we get any neurological stimulation, our pants rubbing against our leg for example, you might interpret that through the veil of anxiety, as “Oh, my phone is vibrating.”

All we need to prevent this kind of illness is self discipline or just lessen and control the time of using our gadgets.




I have read an article entitled "Phantom Phone Vibrations: So Common They've Changed Our Brains?" written by Elise Hu found on NPR. 

In this article it was said that Phantom Vibration has been around only since the mobile age. And five years ago, when its wider existence became recognized, news organizations, including ours, covered the syndrome as a sign of the digital encroachment in our lives.


Other people may not confuse cows for their phones, but research shows phantom vibration syndrome, like hypovibochondria or ring-xiety are a near-universal experience for people with smartphones.



As we can see in this photo his knee is vibrating even though he doesn't have a cellphone in his pocket.

Nearly 90 percent of college undergrads in a 2012 study said they felt phantom vibrations. The number was just high for a survey of a hospital workers, who reported feeling the same illness on either a weekly or monthly basis.


We're seeing a lot of what looks like compulsive behavior, obsessive behavior. People who are constantly picking up their phone look like they have an obsession. They don't look much different from someone who's constantly washing their hands. It is not an obsession but it could turn into one.


Dr. Larry Rosen quoted "If you'd ask me 10 years ago, or maybe even five years ago if I felt an itch beneath where my pocket of my jeans were, and asked me what I would do, I'd reach down and scratch it because it was probably a little itch caused by the neurons firing"


For me I will do the same thing but now that I know that experiencing that feeling is one of the symptoms of Phantom Vibration Syndrome I will learn my limits and lessen the time that i am using my gadgets especially my cellphone.


We all know that these gadgets especially our mobile phones is already natural for us humans this days because it really helps us to make our tasks easier just like sending messages. But we also know that too much usage of this gadgets can be harmful and give us some illness just like Phantom Vibration Syndrome. The first thing that we can do to prevent or avoid this illness is self discipline by learning our limitations.